PENGENALAN RUMAH ADAT INDONESIA MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID DI MI AZHARUL ULUM DUMELING

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PENGENALAN RUMAH ADAT INDONESIA MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID DI MI AZHARUL ULUM DUMELING

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Title: PENGENALAN RUMAH ADAT INDONESIA MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID DI MI AZHARUL ULUM DUMELING
Author: YULIYANTI, SRI
Abstract: This study aims to: add learning aids Introduction to Indonesian Traditional Houses for fourth-grade students of Azharul Ulum Dumeling Islamic Elementary School so that they can be used in learning activities. This research is an android-based augmented reality application development research concerning the Waterfall system development model which consists of 5 stages, namely Requirements Analysis, Design, Manufacture, Testing, and Maintenance. the research method uses 3 stages, namely Literature Study, Observation, and Interview. At the interview stage, the fourth-grade homeroom teacher of Azharul Ulum Dumeling Islamic Elementary School related the research on Introduction to Indonesian Traditional Houses. The results showed: The Augmented Reality application of the Indonesian Traditional House has been successfully developed as a teaching aid for fourth-grade students of Azharul Ulum Dumeling Islamic Elementary School and can be used in learning activities.
URI: http://192.168.252.215:8080/xmlui/handle/123456789/800
Date: 2022-07-28


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