PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MENGGUNAKAN APLIKASI APPSGEYSER PADA MATERI PUISI RAKYAT YANG BERBASIS KEARIFAN LOKAL UNTUK PESERTA DIDIK SMP

UMUS Repository

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MENGGUNAKAN APLIKASI APPSGEYSER PADA MATERI PUISI RAKYAT YANG BERBASIS KEARIFAN LOKAL UNTUK PESERTA DIDIK SMP

Show simple item record

dc.contributor.author WAFI, KHEIRUL
dc.date.accessioned 2025-12-08T04:07:35Z
dc.date.available 2025-12-08T04:07:35Z
dc.date.issued 2021-10-20
dc.identifier.uri http://192.168.252.215:8080/xmlui/handle/123456789/864
dc.description.abstract This study aims to determine (1) the needs of students and teachers for interactive learning media using the Appsgeyser application on folk poetry material, (2) the principles of developing interactive learning media using the Appsgeyser application on folk poetry material, (3) media validation test interactive learning using the Appsgeyser application on folk poetry material. This study uses a research and development (R&D) approach from Borg and Gall which is tailored to the needs of researchers which includes four stages, namely (1) preliminary survey, (2) design (planning), (3) develop (development) , (4) Implementation. Data collection in this study used a questionnaire of student and teacher needs and expert validation questionnaires. Data analysis in this study used a teacher needs questionnaire and a student needs questionnaire using qualitative descriptive, while the media validation questionnaire used quantitative. After conducting research, generating data analysis of the needs of teachers and students are then formulated into the preparation of interactive learning media using the appsgeyser application on folk poetry material based on local wisdom for junior high school students. The results of the expert assessment were based on three aspects according to Wahono, namely (1) software aspect 83.3 (very good), (2) learning design 91.6 (very good), (3) visual communication 87 (very good). Improvements made were the color in the layout was replaced with the appropriate color, using power point video, and setting backsound. The conclusion that can be drawn in this study is that students and teachers really need interactive learning media where the interactive learning media is packaged using the appsgeyser application and produces a BIKarya container in the form of a collection of interactive learning videos, the goal is for students to learn. en_US
dc.subject interactive learning media, kinemaster application, appsgeyser application, folk poetry en_US
dc.title PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MENGGUNAKAN APLIKASI APPSGEYSER PADA MATERI PUISI RAKYAT YANG BERBASIS KEARIFAN LOKAL UNTUK PESERTA DIDIK SMP en_US


Files in this item

Files Size Format View
88201170006_Kheirul Wafi_PBSI.pdf 5.416Mb PDF View/Open

This item appears in the following Collection(s)

Show simple item record