Implementasi Agumented Reality Untuk Media Pembelajaran Dan Pengenalan Alat Transportasi Pada Siswa Sekolah Dasar

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Implementasi Agumented Reality Untuk Media Pembelajaran Dan Pengenalan Alat Transportasi Pada Siswa Sekolah Dasar

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dc.contributor.author Khumaeroh, Fuji
dc.date.accessioned 2025-11-17T08:15:48Z
dc.date.available 2025-11-17T08:15:48Z
dc.date.issued 2022-07-22
dc.identifier.uri http://192.168.252.215:8080/xmlui/handle/123456789/91
dc.description.abstract Augmented Reality is one example of technological progress in the field of multimedia and has begun to be used in the world of education. One example of the development of Augmented reality technology in the world of education is in learning the introduction of transportation equipment to elementary school students. The purpose of this research is to add to the effectiveness of students and students' interest in learning that is not just monotonous with ordinary learning books. Making this application using various software including Unity, Vuforia, and Blender. In this application the results displayed are 3D objects of Transportation Equipment and Marker images in the form of a catalog which if the marker can be detected on the Android smartphone camera, the 3D object will automatically appear. en_US
dc.language.iso other en_US
dc.title Implementasi Agumented Reality Untuk Media Pembelajaran Dan Pengenalan Alat Transportasi Pada Siswa Sekolah Dasar en_US
dc.type Other en_US


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